The First Berserker: Khazan Secrets
Isso porque, apesar de ter propriedades como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes com bom design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas que ajudam a lançar personalidade ao game.
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem personalizar efetivamente suas táticas para conquistar diversos tipos de chefes e navegar por cenários de combate variados.
Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
Nãeste sei se isso foi por questãeste intencional de design ou resultado por 1 erro, mas tenho a impressãeste por de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — contudo vale a pena insistir 1 pouco para atravessar dela.
The biggest The First Berserker: Khazan shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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A clara inspiraçãeste de modo a isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema bem semelhante, porém isso tira 1 pouco do charme de um Souls e a graça do explorar 1 mundo interconectado e achar caminhos bem escondidos entre as áreas.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.